What does D3D11 mean?

What does D3D11 mean?

D3D11 should stand for Direct3D 11. I suspect it’s optional since most video cards don’t handle DirectX 11. It’ll do the usual performance enhancements.

What is DXGI format?

A three-component, 16-bit unsigned-normalized-integer format that supports 5 bits for blue, 6 bits for green, and 5 bits for red. Direct3D 10 through Direct3D 11: This value is defined for DXGI. However, Direct3D 10, 10.1, or 11 devices do not support this format.

What is DX feature level?

Each video card implements a certain level of Microsoft DirectX (DX) functionality depending on the graphics processing units (GPUs) installed. A feature level is a well defined set of GPU functionality. For instance, the 11_0 feature level implements the functionality that was implemented in Direct3D 11.

What is better OpenGL or Direct3D?

In short: OpenGL is faster than DirectX. As for why OpenGL is faster than DirectX/Direct3D, the simple answer is that OpenGL seems to have a smoother, more efficient pipeline. At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds; at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds.

What is D3D11 in benchmark?

3DMark 11 is a DirectX 11 video card benchmark test for measuring your PC’s gaming performance. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 consistently and reliably tests your PC’s DirectX 11 performance under game-like loads. Test the DirectX 11 gaming performance of your PC.

What is D3D11 DLL error?

D3d11. dll errors are caused by situations that lead to the removal or corruption of the d3d11 DLL file, a file contained in the DirectX software collection. In some cases, d3d11. dll error messages could indicate a registry problem, a malware issue like a virus infection, or even a hardware failure.

What is DXGI DLL?

Dxgi. dll, also known as a DirectX Graphics Infrastructure file, was created by Microsoft for the development of Microsoft® Windows® Operating System. DLL files fall under under the Win32 DLL (Dynamic link library) file type category. dll is bundled with the software package in Windows 10, Windows 8.1, and Windows 8.

What is DX11 feature level 10.0 mean?

The error “DX11 feature level 10.0 is required to run the engine” appears when the system does not have the appropriate Direct3D Hardware Feature Level required by the game engine. This particular error message is signaling that the application engine is unable to use Direct 3D Feature Level version 10.0.

When should I use OpenGL?

If you are serious about learning 3D Graphics you should learn OpenGL, but if you are serious about releasing a game without all of the expert knowledge you should go for one of the engines. After all Unity & Unreal both use OpenGL (or also DirectX when applicable) as their rendering pipeline.

What is OpenGL?

OpenGL (Open Graphics Library) is a software interface to graphics hardware. The interface consists of over 250 different function calls which can be used to draw complex two and three-dimensional scenes from simple geometric primitives such as points, lines, and polygons.

What is the use of d3d3d11?

d3d11.h contains the following programming interfaces: This interface encapsulates methods for retrieving data from the GPU asynchronously. Provides a communication channel with the graphics driver or the Microsoft Direct3D runtime.

What is d3d11_query_timestamp_disjoint?

Determines whether or not a D3D11_QUERY_TIMESTAMP is returning reliable values, and also gives the frequency of the processor enabling you to convert the number of elapsed ticks into seconds. ID3D11DeviceContext::GetData will return a D3D11_QUERY_DATA_TIMESTAMP_DISJOINT.

What does getdata return in d3d11_query_data_pipeline_statistics?

ID3D11DeviceContext::GetData will return a D3D11_QUERY_DATA_PIPELINE_STATISTICS. Similar to D3D11_QUERY_OCCLUSION, except ID3D11DeviceContext::GetData returns a BOOL indicating whether or not any samples passed the depth and stencil tests – TRUE meaning at least one passed, FALSE meaning none passed.

How does Direct3D prevent memory overflows?

When an overflow is detected by Direct3D it is prevented from happening – no memory is corrupted. This predication may be used in conjunction with an SO_STATISTICS query so that when an overflow occurs the SO_STATISTIC query will let the application know how much memory was needed to prevent an overflow.

Begin typing your search term above and press enter to search. Press ESC to cancel.

Back To Top