What should I start with Lee Sin?
One great point is that Lee Sin can easily survive by starting at either buff. Typically I like to start at bot side for 2 reasons. Starting top side is also a viable option if you are looking to match the enemy jungle, counter jungle, or even cheese gank.
Can Lee Sin go top?
Lee Sin has been a jungler since the dawn of time in League of Legends. However, in Season 11, he’s been pushed out of home. The Blind Monk has found refuge in the top and mid lane though, and he’s stronger than ever. Riot Games Lee Sin is one of League’s most iconic champions, but he’s not really known as a top laner.
How good is Lee Sin?
A good Lee Sin can definitely carry a game with his amazing 1v1 potential. Because he is a very fun champion. Also, he is one of the best junglers. But most players do not understand that Lee Sin, also, one of the hardest champions to play and choose him because of his look.
What are Lee Sin’s best abilities?
Safeguard: Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) for 55 / 110 / 165 / 220 / 275 (+80% of ability power) for the next 2 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will (30 energy): Lee Sin’s intense training allows him to thrive in battle.
How good is Lee Sin’s resonating strike?
Resonating Strike (30 energy): Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55 / 80 / 105 / 130 / 155 (+1.0 per bonus attack damage) physical damage, increased by up to 100% based on target’s missing health.
How does Lee Sin’s safeguard work?
After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. When Lee Sin uses Safeguard on himself or another champion, the cooldown of this spell is reduced by 50%. Lee Sin’s intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25% lifesteal and spell vamp.
How much damage does Lee Sin’s kick do?
Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 175 / 400 / 625 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with.